Toolbars

Toolbars can be given different visual styles with Settings - General Settings - General - User interface theme.


When a toolbar is not used, it can be closed with the 'x' in the upper left. Toolbars are made visible again with Show - Toolbars - <Toolbar name>.


Toolbars can be dragged to another place by clicking with the left mousebutton on their "handle" on the left (below the 'x').




Annotation Toolbar



The annotation toolbar controls all that the user can make directly visible on the board, like placing stones, symbols or territory boundaries (used to manually score a position).


All these annotations are compliant with standard SGF and compatible with many other SGF editors. SGF is the international standard for Go files.


Placing annotations on the board is done by "rubberbanding": The mouse cursor will show what kind of annotation will be used and an area is selected by pressing the left mouse button, and holding it, then moving the mouse until a boundig box ("marching ants") indicates the area.


Annotation can be erased by repeating the process, or using the eraser.


Different annotations can be placed "on top of eachother": White territory can be on top of stones with crosses on them, and parts can be highlighted etc.


Eraser

Removes all annotation.

Navigate

No annotation (turns off current annotation mode). This is the default state.

Add variation/
move alternately

Add stones alternately (black..white..black) etc. Also used to add variations (branches) or to quickly set up a pattern or Fuseki.
The color of the first stone to appear depends on who is to move next, set by these buttons:

Pass

Used to indicate a pass. Passes are shown in the tree like this:

Add black stones

Alternate to adding white stones with the mouse wheel.

Add white stones

Alternate to adding black stones with the mouse wheel.

Square


Triangle


Circle


Cross


Characters

The character to be used appears below the hand cursor. The character can be changed by pressing it on the keyboard or using the mouse wheel.

Black territory

Used to manually score a position. The score will appear in the tree like this:
If this score should appear in the game info, it should be manually entered into the Result field in Game Info.

White territory

Used to manually score a position.

Highlight


Dim


Region


Secure area






Comment Toolbar



The comment toolbar is mainly used to give a qualitative comment on the position in a "standard SGF" way, but it has a few other uses as well: Defining "hotspots" (places in the game one can jump to) and specifying who is to play. Another use of this toolbar is changing the move number.


Hotspot

Defines a hotspot, like a "bookmark". Find - Next - Hotspot jumps to the next hotspot in a game.

Good move


Very good move


Bad move


Very bad move


Interesting move


Doubtful move


Set move number


Position good for black


Position very good for black


Position good for white


Position very good for white


Even position


Unclear position


Black to move (moves next)

Indicates that black is next to move. Used in setting up problems. Lets the pattern example system show black's best moves.

White to move (moves next)

Indicates that white is next to move. Used in setting up problems. Lets the pattern example system show white's best moves.





Navigation Toolbar



The navigation toolbar moves through the moves of a game, and through game variations (or the branches in Kogo's Joseki Dictionary, for example).


Start of game


Back 10 moves


Previous move


Back up and take other variation


Alternate to current move


Next move


Forward 10 moves


End of game


Auto-play (and seconds per move)

Moves through the game automatically. The spinner selects how many seconds per move. When there is an audio comment on a position, it will play completely.

Memo-mode (guess next move)

Puts the board into "blind" mode (impossible to see more who moves next) and counts how often is clicked on the next move played or not. The result is shown in the status bar:

Remember to turn this off again, because it disables all features that would allow seeing what the next move could be, like forward scrolling, shoing the next move in the status bar and the move coordinates in the tree.




Diagram Toolbar



The diagram toolbar is used to move through the game displayed in the diagram.


Start of game

Back 10 moves

Previous move (or Ctrl + Left)

Next move (or Ctrl + Right)

Forward 10 moves

End of game




Rotate/Mirror/Reverse Colors/Influence Toolbar



This toolbar rotates, flips and mirrors the board, as well as reverses the stone colors.
There is no button to "reflect diagonally" because this can be achieved with a "flip" and a "mirror".
The button on the right shows the influence of white and black in a position.


Rotate 90° right

Mirror horizontally

Flip vertically

Reverse colors

Show influence




3D & Volume Toolbar



This toolbar is used to tilt the board backwards and to change the sound volume.


Tilt board backwards (3D mode)

Change sound volume.




Annotation visibility Toolbar



This toolbar makes it easy to turn off/on automatic annotation on the Go board.


Example patterns on/off

Switches on/off the automatic annotation of "statistical move urgency" patterns on the board.

Fuseki on/off

Switches on/off Fuseki annotation on the board.




Pattern Search Toolbar



The button on this toolbar does a search for the currently defined pattern.


Pattern search enabled (because an area has been selected with Ctrl+Shift, containing at least one stone)

Pattern search disabled (because no pattern search area has been defined yet with Ctrl+Shift)




Audio Recording Toolbar



This toolbar handles audio recording for Go positions via a microphone. The recorded audio commentary will be embedded as standard SGF and played on the user's speaker or headphones when audio-commented positions are shown. When a recording is done, depending on its length, it takes a few seconds for the audio to be compressed.


Load Audio

Load a WAV or MP3 file, to be able to use an external audio editor.

Record

When pressed (and recording), it blinks like this:
It may be neccessary to increase the microphone's recording volume in Windows' advanced audio settings in Start - Settings - Control Panel - Sounds and Audio devices - Audio - Sound Recording - Advanced. If that does not make the sound play back loud enough, check the speaker output in Start - Settings - Control Panel - Sounds and Audio devices -Volume - Advanced. If that does not solve it, download the latest driver for your sound card, change the settings as described above and try the previous steps again.

Pause

Pause recording.

Stop

Stop recording. (pressing the Record button also stops recording, when recording is in progress.)

Play

Play recorded audio.

Delete

Delete recorded audio.




Editor Toolbar


Refer to the Editor.


Copyright 2002-2009, MoyoGo Studio / Frank A. de Groot